Pike v8.1 release 6

Method GL.glMultMatrix()


Method glMultMatrix

void glMultMatrix(array(array(float|int)) m)

Description

glMultMatrix multiplies the current matrix with the one specified using m, and replaces the current matrix with the product.

The current matrix is determined by the current matrix mode (see glMatrixMode). It is either the projection matrix, modelview matrix, or the texture matrix.

Parameter m

Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.

Throws

GL_INVALID_OPERATION is generated if glMultMatrix is executed between the execution of glBegin and the corresponding execution of glEnd.