Pike v8.1 release 6

Method GL.glMatrixMode()


Method glMatrixMode

void glMatrixMode(int mode)

Description

glMatrixMode sets the current matrix mode. mode can assume one of three values:

GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack.
GL_PROJECTION Applies subsequent matrix operations to the projection matrix stack.
GL_TEXTURE Applies subsequent matrix operations to the texture matrix stack.

To find out which matrix stack is currently the target of all matrix operations, call glGet with argument GL_MATRIX_MODE. The initial value is GL_MODELVIEW.

Parameter mode

Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW.

Throws

GL_INVALID_ENUM is generated if mode is not an accepted value.

GL_INVALID_OPERATION is generated if glMatrixMode is executed between the execution of glBegin and the corresponding execution of glEnd.