Pike v8.1 release 6

Method SDL.blit_surface()


Method blit_surface

int blit_surface(SDL.Surface src, SDL.Surface dst, SDL.Rect|void srcrect, SDL.Rect|void dstrect)

Description

Peforms a fast blit from the source surface to the destination surface.

The final blit rectangle is stored in dstrect. This may differ from srcrect if there was clipping.

This function should not be called on a locked surface.

Parameter src

The surface to be copied.

Parameter dst

The destination surface. This will usually be your main screen, initialized with a call to SDL.set_video_mode().

Parameter srcrect

The rectangular section of src to copy. If the whole surface is to be copied, you can set this to 0.

Parameter dstrect

Where the source surface should be copied to on the destination surface. Only the x and y fields of the SDL.Rect object are used. To copy src to the top-left corner of dst, i.e. at coordinates <0,0>, you can set this to 0.

Returns

If successful, 0, otherwise -1.

See also

SDL.Surface()->blit()