Pike v8.1 release 6

Class SDL.Surface

Description

Surface's represent areas of "graphical" memory, memory that can be drawn to. The video framebuffer is returned as a SDL.Surface by SDL.set_video_mode() and SDL.get_video_surface().


Variable clip_rect

SDL.Rect SDL.Surface.clip_rect

Description

This is the clipping rectangle as set by set_clip_rect().


Variable flags

int SDL.Surface.flags

Description

The following are supported in the flags field.

SDL.SWSURFACE

Surface is stored in system memory

SDL.HWSURFACE

Surface is stored in video memory

SDL.ASYNCBLIT

Surface uses asynchronous blits if possible.

SDL.ANYFORMAT

Allows any pixel-format (Display surface).

SDL.HWPALETTE

Surface has exclusive palette.

SDL.DOUBLEBUF

Surface is double buffered (Display surface).

SDL.FULLSCREEN

Surface is full screen (Display Sur face).

SDL.OPENGL

Surface has an OpenGL context (Display Surface).

SDL.OPENGLBLIT

Surface supports OpenGL blitting (Display Surface).

SDL.RESIZABLE

Surface is resizable (Display Surface).

SDL.HWACCEL

Surface blit uses hardware acceleration.

SDL.SRCCOLORKEY

Surface use colorkey blitting.

SDL.RLEACCEL

Colorkey blitting is accelerated with RLE.

SDL.SRCALPHA

Surface blit uses alpha blending.

SDL.PREALLOC

Surface uses preallocated memory.


Variable format

SDL.PixelFormat SDL.Surface.format

Description

The pixel format of this surface.


Variable w
Variable h

int SDL.Surface.w
int SDL.Surface.h

Description

The width and height of the surface in pixels.