Pike v8.1 release 6

Class SDL.Joystick

Description

Represents a joystick, gamepad or other similar input device attached to the system.

You must call SDL.init() with the SDL.INIT_JOYSTICK flag to enable joystick support.

All index numbers count from 0.

All SDL.Joystick methods throw an exception if they are called on an uninitialized object.


Method create

SDL.Joystick SDL.Joystick(int device_index)

Description

Opens the given joystick device for use.

Parameter device_index

The nth joystick device available to the system.

See also

SDL.num_joysticks()